I am Rishit Pandit and I've been working with computers and electronics for the best part of the last 7 years. I got into game programming in late 2019 when I stumbled upon Unreal Engine and later in early 2020 I realized that EGS wasn't just for downloading Unreal Engine but also came with 2 free games every week, and ever since then I have been involved in playing games, trying to analyze them, learning different techniques of tech implementations, environment art, level design and logical systems.
I started my journey by following tutorials and remaking abilities and features from popular games like shooting, looting, building from Fortnite; spawning blueprints, harvesting resources, inventory management from Minecraft; AI patrols, AI detection, and Level Design from HITMAN and few others.
I graduated high school in April, 2025 and I have joined National Institite of Technology, Jamshedpur for Bachelors of Technology in Mechanical Engineering. I also work on other projects in my free time ranging from Mechanics and Electronics to Web Development and Computer Architectures.
I started with just blueprints, only implementing features and not making any complete games (due to overscoping) but then I managed to complete a game by making it as simple as possible in late 2023. I started working on this game to take part in a game jam and that is how I kept the scope in control and actually completed the game, but missed the jam due to an exam. I had applied a lot of the basic concepts in this game that I had learned in the past years. What I learned from this project:
Released Dec 4, 2023
Last year I joined a volunteer group of developers trying on remaking an old game in UE5, an MMOFPS with an RTS, where the other members were from different countries all working in their spare time. I joined them out of our shared love for the game and to get some experience working in a team and with senior devs. Initially I worked on the website for the team, and then moved on to other responsibilities including:
By mid 2025 the group had been reduced to a 3D modeller, the original founder of the group, a Flutter dev for the RTS, and myself to complete the WWII MMOFPS. Seeing the Herculean task at hand and some free time after exams I challenged myself and with the help of a plugin created a functional multiplayer base game which covered all the stages of the game:
Pre-Match Inventory Selction Menu
Weapon Mod Selection Menu
Brief War Reports Menu
Settings Menu
War Map Prototype
War Map Mesh Prototype v2.
Currently I have started learning more about the underlying frameworks of Unreal Engine and about other Epic Plugins like the Gameplay Ability System. I have started by reading the documentation from Github and going through the example code. My next steps will be to make a complete game with a few good abilites and package it. I have also been picking up on the news about the current gaming scene, especially about shooter games as I am a part of that, and I have been finding ways to make games more enjoyable and approachable. Some key areas are communitation issues in team-based games, rampant cheating, etc. What I am trying to do is find ways to solve or reduce the magnitude of these issues with other non-conventional methods that have not been tried yet.